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I maded you a FractLOL…

… and then I Silverlit it! Is alternately a LOLQuilt, a ROFLMosaic, or a Deep LOL! Here is the full screen version. You can click ur mouse to zoom in, shift-click to zoom out, or just use the mouse wheel to see that the image is made of thousands of LOLCats. How this came to be? The kittehs [...]

More of Silverlight sound implementation for multimedia app

Roger from SilverlightAddict.com asked me for more information about how I manage the sound effects in the Silverlight version of Legend of the Greasepole. I have a Canvas element in my scene called MusicCanvasRoot.  It contains a number of MediaElement children equal to the maximum number of simultaneous sounds that the game will play. This helper [...]

Back in Action

I’m back in Toronto after a much appreciated break in Italy and Greece. Before I left, I had the chance to work on a very interesting Silverlight and Windows Live project, and this week I am planning for the rest of the calendar year and eagerly anticipating the release of .NET 3.5 SP1! Silverlight Streaming was updated [...]

WPF Line-Of-Business App Links

Some WPF Line-of-Business App follow-up after my presentation at DevTeach today: Great Snippets: Great code snippets I have installed into my Visual Studio for WPF development are the Dr Wpf and Nerd+Art snippet packs. WPF Coding Conventions: The coding guidelines I use for WPF are a riff on Paul Stovell’s XAML and WPF Coding Guidelines. Application Quality Guide: [...]

Minority Report or Iron Man

This Channel 9 Video is so impressive, I couldn’t help but think that this is the closest we’ve come to allowing any creative team to invent and then build an interface like the futuristic ones imagined for movies like Minority Report or Iron Man.* * minus the holography bits. although maybe some awesome researcher could come [...]

Silverlight 2 Greasepole Game Engine

If you’re authoring multimedia applications in Silverlight, you might be interested in how each of the core game engine services for Legend of the Greasepole is now implemented for the Silverlight 2 Beta. From C/C++ to a Provider Model-Based .NET Engine When was the last time you looked at code you wrote almost a decade ago? [...]

Silverlight 2 Beta Performance

The Silverlight 2 Beta runs rings around the Silverlight 2 Alpha. However, the lack of hardware acceleration is very noticable (and relevant to an Image-oriented application like Legend of the Greasepole) when running at higher resolutions. For a little perspective: In 1998, the first version of Legend of the Greasepole was released. Platform: Windows PC (95, 98, [...]

Legend of the Greasepole, Silverlight 2 Beta Edition

The Legend of the Greasepole is a game that began its life on July 1st, 1996, when a group of Engineering students from Queen’s University in Canada decided they’d create a way to re-live their unexplainable annual tradition from the comfort of their long-suffering computers. After last year’s XNA port, the release of the Silverlight 2 [...]

Top 3 of Mix08 (for me)

1. The Cirque du Soleil keynote demo, the most engaging articulation of WPF’s “richer, smarter, more productive line-of-business app” message since Avalon Healthcare. 2. More Microsoft Research innovation sees the light of day in the product groups and for developers at large. Deep Zoom becomes available to developers through Silverlight and demoed by the Hard Rock Cafe, [...]

Mix08 - Keynote Day 2

Just got back from the Steve Ballmer / Guy Kawasaki keynote at this year’s Mix. Is Guy ever not on form? He did a great job asking Steve the tough questions, making it fun, and getting a few candid answers, along with some “PR” answers as well, including Steve’s cautious response to “What about [...]
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