I was asked a few weeks ago why Artificial Intelligence over the past few decades has been such a “failure”, meaning mostly that it isn’t seen to be living up to its great cognitive expectations.
James Gaskin at NetworkWorld gives a well-referenced response very similar to the one I gave then, which went like:
Essentially, whenever some [...]
If you’re authoring multimedia applications in Silverlight, you might be interested in how each of the core game engine services for Legend of the Greasepole is now implemented for the Silverlight 2 Beta.
From C/C++ to a Provider Model-Based .NET Engine
When was the last time you looked at code you wrote almost a decade ago? [...]
Posted:
Tuesday, March 25, 2008 12:27 AM
from
robburke.NET |
Filed under: Silverlight, Personal, Tech, Microsoft, XNA, Windows Live, Artificial Intelligence, Gaming and XBox, Greasepole
The Silverlight 2 Beta runs rings around the Silverlight 2 Alpha. However, the lack of hardware acceleration is very noticable (and relevant to an Image-oriented application like Legend of the Greasepole) when running at higher resolutions.
For a little perspective:
In 1998, the first version of Legend of the Greasepole was released.
Platform: Windows PC (95, 98, [...]
Posted:
Monday, March 24, 2008 10:12 PM
from
robburke.NET |
Filed under: Silverlight, Personal, Tech, Canada, Microsoft, Photography, Windows Live, Artificial Intelligence, Gaming and XBox, Greasepole
The Legend of the Greasepole is a game that began its life on July 1st, 1996, when a group of Engineering students from Queen’s University in Canada decided they’d create a way to re-live their unexplainable annual tradition from the comfort of their long-suffering computers.
After last year’s XNA port, the release of the Silverlight 2 [...]