I’m back in Toronto after a much appreciated break in Italy and Greece.
Before I left, I had the chance to work on a very interesting Silverlight and Windows Live project, and this week I am planning for the rest of the calendar year and eagerly anticipating the release of .NET 3.5 SP1!
Silverlight Streaming was updated [...]
If you’re authoring multimedia applications in Silverlight, you might be interested in how each of the core game engine services for Legend of the Greasepole is now implemented for the Silverlight 2 Beta.
From C/C++ to a Provider Model-Based .NET Engine
When was the last time you looked at code you wrote almost a decade ago? [...]
Posted:
Tuesday, March 25, 2008 12:27 AM
from
robburke.NET |
Filed under: Silverlight, Personal, Tech, Microsoft, XNA, Windows Live, Artificial Intelligence, Gaming and XBox, Greasepole
The Silverlight 2 Beta runs rings around the Silverlight 2 Alpha. However, the lack of hardware acceleration is very noticable (and relevant to an Image-oriented application like Legend of the Greasepole) when running at higher resolutions.
For a little perspective:
In 1998, the first version of Legend of the Greasepole was released.
Platform: Windows PC (95, 98, [...]
Posted:
Monday, March 24, 2008 10:12 PM
from
robburke.NET |
Filed under: Silverlight, Personal, Tech, Canada, Microsoft, Photography, Windows Live, Artificial Intelligence, Gaming and XBox, Greasepole
The Legend of the Greasepole is a game that began its life on July 1st, 1996, when a group of Engineering students from Queen’s University in Canada decided they’d create a way to re-live their unexplainable annual tradition from the comfort of their long-suffering computers.
After last year’s XNA port, the release of the Silverlight 2 [...]
I’m presenting at the Toronto Code Camp on Saturday about What’s new in Visual Studio 2008 for WPF 3.5 and Silverlight developers. My presentation will be an updated version of the presentation I gave at ObjectSharp’s Visual Studio 2008 At the Movies event, which hopefully you’ll find interesting and useful if you’re doing client-side [...]