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  • Whither AI?

    I was asked a few weeks ago why Artificial Intelligence over the past few decades has been such a “failure”, meaning mostly that it isn’t seen to be living up to its great cognitive expectations. James Gaskin at NetworkWorld gives a well-referenced response very similar to the one I gave then, which went like: Essentially, ...
    Posted to Robert Burke's ObjectSharp blog (Weblog) by Anonymous on June 30, 2008
  • Silverlight 2 Greasepole Game Engine

    If you’re authoring multimedia applications in Silverlight, you might be interested in how each of the core game engine services for Legend of the Greasepole is now implemented for the Silverlight 2 Beta. From C/C++ to a Provider Model-Based .NET Engine When was the last time you looked at code you wrote almost a decade ago? [...]
    Posted to Robert Burke's ObjectSharp blog (Weblog) by Anonymous on March 25, 2008
  • Silverlight 2 Beta Performance

    The Silverlight 2 Beta runs rings around the Silverlight 2 Alpha. However, the lack of hardware acceleration is very noticable (and relevant to an Image-oriented application like Legend of the Greasepole) when running at higher resolutions. For a little perspective: In 1998, the first version of Legend of the Greasepole was released. Platform: ...
    Posted to Robert Burke's ObjectSharp blog (Weblog) by Anonymous on March 25, 2008
  • Legend of the Greasepole, Silverlight 2 Beta Edition

    The Legend of the Greasepole is a game that began its life on July 1st, 1996, when a group of Engineering students from Queen’s University in Canada decided they’d create a way to re-live their unexplainable annual tradition from the comfort of their long-suffering computers. After last year’s XNA port, the release of the ...
    Posted to Robert Burke's ObjectSharp blog (Weblog) by Anonymous on March 24, 2008